It’s been confirmed this week that Star Wars Battlefront won’t have micro-transactions at launch, despite the game having multiple forms of currency. Speaking in an interview with GameSpot, Battlefront‘s design director, Niklas Fegraeus, gave a short explanation as to what role the colossal FPS’ credits currency will be used for and how you’ll earn it.
When asked directly how credits are earned, Fegraeus said:
Well the currency system is based on your game performance. The credits that you use to buy things in the game are earned. You play the game, complete challenges, and that’s how you get credits.
When questioned further over the currency would only be obtained through in-game play, Fegraeus gave a firm, “Yes, that’s what’s in the game. Absolutely.”
Finally, Fegraeus reveals that items and ‘Star Cards’ will be obtainable with credits that will enable players to customize their characters, even giving them the ability to eventually unlock different race options.
There are several [credit] systems working together here. Just doing things in the game earns you points, and those [points] earn you credits. That’s the baseline system; the more you do, the more credits you get. But then there are other systems, such as small challenges for you to complete, and rewards for different actions.
If you’re really competitive, the coolest things you can get is star cards to best suit your play style. If you really like to snipe, for example, you should totally go for the blaster cannon. Or if you’re looking for something cool in terms of expressing yourself, then I would say if you gather a lot of credits, you can buy some expensive in-game items, such as being able to play as an alien race. You can be a Rodian while everyone else is human.
So, micro-transactions are definitely out for Star Wars Battlefront upon launch, but that doesn’t mean there’ll never be any included much later down the road. After all, it wouldn’t be the first time a triple-A title has announced the arrival of micro-transactions long after release.