It seems the sun has set on eye-catching indie developer Tale of Tales. In a heartfelt open letter, the low-key studio formally announced plans to wind down operations following the release of Sunset.
The Belgian duo were candid in their conclusive message to fans, pointing to middling Steam sales figures – Sunset has only shifted around 4,000 copies since launch – and some mismanagement on the top end to explain why they felt now is the time to call it quits.
“Now we are free. We don’t have to take advice from anybody anymore. We were wrong. Everybody whom we consulted with on Sunset was wrong,” Tale of Tales wrote.
“We are happy and proud that we have tried to make a ‘game for gamers.’ We really did our best with Sunset, our very best. And we failed. So that’s one thing we never need to do again. Creativity still burns wildly in our hearts but we don’t think we will be making videogames after this. And if we do, definitely not commercial ones.”
After a 12-year stint in the industry, we’re disappointed to hear that Tale of Tales, ever a studio to approach the medium from the road less travelled, is quitting commercial game development. The developer – headed up by Auriea Harvey and Michaël Samyn – revealed that the majority of the game’s budget was allocated to PR and marketing, as opposed to actual development.
We Got This Covered would like to wish Harvey and Samyn the best of luck in their future endeavours.
Tell us, what do you make of Tale of Tales shutting up shop?
Source: Tale of Tales