Image via Nintendo

‘The Legend of Zelda: Breath of the Wild’ sequel delayed until 2023

Producer Eiji Aonuma issued an apology to fans and explained the studios desire for more development time.

Series producer Eiji Aonuma announced today that the release of the much-anticipated sequel to The Legend of Zelda: Breath of the Wild will be delayed to spring 2023 for additional development time. The sequel, which still lacks a proper title, was first teased in 2019 and was previously scheduled to release sometime in 2022.

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“We have decided to extend our development time a bit and change the release to Spring 2023. For those of you who have been looking forward to a release this year, we apologize,” Aonuma said in a video published by Nintendo below. “In order to make this game’s experience something special, the entire development team is continuing to work diligently on this game, so please wait a while longer.”

Aonuma began working on the Zelda series as a lead designer on the critically acclaimed The Legend of Zelda: Ocarina of Time and its sequel cult hit, Majora’s Mask. He would direct The Legend of Zelda: Twilight Princess before producing numerous spin-off titles, eventually producing mainline entries The Legend of Zelda: Skyward Sword, A Link Between Worlds, and Breath of the Wild.

Aonuma went on to detail new features and open-world elements of the sequel previously shown in last year’s E3 trailer, including a map that reaches into the skies of Hyrule. “However, the expanded world goes beyond that,” he said, “and there will be an even wider variety of features you can enjoy, including new encounters and new gameplay elements.” Hidemaro Fujibayashi will return with Aonuma as director on the sequel.


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Autumn Wright
Autumn Wright is an anime journalist, which is a real job. As a writer at We Got This Covered, they cover the biggest new seasonal releases, interview voice actors, and investigate labor practices in the global industry. Autumn can be found biking to queer punk through Brooklyn, and you can read more of their words in Polygon, WIRED, The Washington Post, and elsewhere.