Titanfall 2 Campaign Won't Be Traditional Single-Player Experience, Says Respawn
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Titanfall 2 Campaign Won’t Be Traditional Single-Player Experience, Says Respawn

Titanfall 2 dev Respawn Entertainment has teased how the sequel's campaign isn't "your average, linear FPS" experience.
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Developer Respawn Entertainment is thinking outside the box when it comes to the integration of Titanfall 2‘s much-touted single-player campaign.

Considering that the original 2014 shooter didn’t come packing an offline story mode, there’s an air of heightened optimism going into Titanfall 2‘s October release and during an interview with CNET (via PlayStation LifeStyle), the studio teased how the sequel’s campaign really “isn’t your average linear FPS.”

It really isn’t your average linear, for lack of a better word, corridor FPS. It’s not like you’re getting pulled through this series of explosions or people yelling at you. There’s going to be very quiet moments where you’re taking in a broad environment and you have to figure out how you’re going to traverse it.

Though it won’t step into the realm of open-world exploration, Titanfall 2 Game Director Steve Fukuda is gunning to instil a sense of player freedom in the single-player mode, ensuring that the experience feels “like a big swimming pool and in the pool are enemies… you’re diving in and out. You’re attacking from one angle, you’re getting out on this side, going around, coming back in, coming out.”

Titanfall 2 will deploy across PS4, Xbox One and PC on October 28. That’s smack bang in the middle of Battlefield 1 and Call of Duty: Infinite Warfare, but can Respawn’s burly mech-on-mech shooter stand tall against the competition?


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