Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Total War: Rome II Will Wage A Darker, More Detailed War

Many have been waiting for Total War: Rome II long before the naming convention changed for the franchise, and this rumoured then officially announced return to Rome is already setting a new standard. The announcement trailer may have revolved around political power plays, but The Creative Assembly's Rezzed developer session (attended by Eurogamer) brought the focus back to the battlefield - in a darker, more detailed way than ever before.
This article is over 12 years old and may contain outdated information

Recommended Videos

Many have been waiting for Total War: Rome II, long before the naming convention changed for the franchise, and this rumoured then officially announced return to Rome is already setting a new standard. The announcement trailer may have revolved around political power plays, but The Creative Assembly‘s Rezzed developer session (attended by Eurogamer) brought the focus back to the battlefield – in a darker, more detailed way than ever before.

This new approach to war was revealed by Jamie Russell, the lead designer of Total War: Rome II, who said that “close up [they] want the men to feel more human.” He then elaborated on how the team were going to do this:

“We’ve got facial animations, emotional interactions between men, so that if the guy next to me gets hit by an arrow, I’ll react to that. It’s all about a darker vision of war. We want the combat to feel more brutal, more visceral. And we want the form-combat to really get a sense of that Roman war machine, that unique fighting style of the Roman meat grinder legions.”

Russell went on to mention some of the other details and goals behind the project. This included a “much larger” campaign map, in comparison to Rome: Total War, as well as the incorporation of a “huge variety of fighting styles, cultures and environments.”

However, it was the return to the personality based dynamic seen in the trailer that intrigued me the most. With political rivalries spanning the Senate and families alike, they appear to want people to experience the road to war from its very beginning:

“We want the player to be thinking things like, do I save the Republic or do I play to become Emperor. This was a time when the personal decisions of Julius Caesar and Cleopatra shaped empires, they forged history with their personal decisions.”

Total War: Rome II won’t be built in a day, but if the reveals remain as exciting as this, I am sure that they will manage to sustain us until its release next year.


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Ian Findlay
Ian Findlay
Fledgling freelancer with an almost compulsive need to alliterate and a particular penchant for indie games. As well as being the Editor-In-Chief of Just Press Start, Ian can be found scattered about the internet under various 'Finners' related guises.