With little under a fortnight until its eventual release, there is a tangible feeling of excitement in the air for Turtle Rock Studio’s asymmetric shooter Evolve, and though the developer attracted controversy after announcing the game’s extensive, tiered DLC, one facet that the company doesn’t want to kick the hornet’s nest over is graphical discrepancies between platforms.
That’s according to Turtle Rock’s Chloe Skew — the game’s producers — who confirmed in an interview that the upcoming co-op shooter will set the same graphical standard across PlayStation 4, Xbox One and PC.
But you know we do have parity between all three and I think that’s really helpful. You know it kind of silences that ‘Oh such and such is better’ But we want it to be an equivalent experience…console wars are so tedious. It’s like if you like that controller better, if you feel like that’s stronger than do what you want to do but we want to provide an equal experience for everyone.
This amicable approach will help prevent any needless arguments kicking off across social media and Internet forums, given the backlash against developers in the past. In fact, we learned only recently that CD Projekt Red’s The Witcher III: Wild Hunt would have a slight technical advantage on PS4 relative to Xbox One, and even though some may take issue with minute discrepancies such as this, the vast majority of users will find it difficulty to quantify such a small difference between platforms.
After an extensive five-month delay that facilitated another beta test, Turtle Rock’s Evolve is finally nearing the finish line. Considering the sheer amount of day-one problems that plagued the triple-A titles of last year, it’ll be intriguing to see how the company’s shooter fares during its first day on the market, though given those aforementioned betas along with the postponement, it would be almost inexcusable if Evolve encountered the same problems when it launches on February 10.