In the wake of the turbulent launches experienced by Assassin Creed: Unity and Far Cry 4, all eyes in the industry are now trained on Ubisoft’s upcoming MMO-like racer The Crew with one key question in mind: will it stumble into the same pitfalls as the publisher’s other high-profile releases? According to Serkan Hasan — lead designer of the arcade racer — the answer to that question is a resounding no, after the developer revealed that, thanks to the title’s long-gestating phase of beta testing, the game won’t run into the same problems out of the gate.
Speaking with The Metropolis, here’s what the Ivory Tower dev had to say on the matter:
“For The Crew, we’ve reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players from all over the world playing the game at the same time. The launch of any online game these days has potential issues, but I hope that players will be encouraged by our open approach.
“If you had any doubts that we could pull this off, I hope that the betas proved our credentials and the game’s stability.”
It’s been a difficult few weeks for Ubisoft as a publisher, who have been putting out fires left, right, and center by addressing a myriad of bugs and game-breaking glitches across Unity and Far Cry 4. But with The Crew, the company will be eager to turn things around with a stable, fully functional online experience.
The Crew is due to launch across PlayStation 4, Xbox One, Xbox 360 and PC tomorrow, December 2nd. Stay tuned to We Got This Covered over the coming days when we’ll have our own verdict on the arcade racer for you to enjoy.