Team 17‘s recently-announced Worms Revolution will include separate classes for its titular characters. Similar to games like Team Fortress 2, the latest entry in the long-running Worms series will allow players to select from four different types of playable characters: the Soldier, the Scout, the Heavy, and the Scientist. Four variations for each character will be unlockable in the game, but further details on possible differences in these variations are unknown at the moment.
Additional information can be found in the following press release:
Ossett, Yorkshire, UK – Thursday 3rd May 2012 – Team17 are proud to announce that the forthcoming release of Worms™ Revolution will feature a class system for the first time. This addition introduces four different classes, Soldier, Scout, Scientist and Heavy, into the game. Players will eventually be able to unlock a total of 16 worms (4 of each class) to choose from to go into their teams, which makes it possible for a player to take any combination of classes into the game. Players will be able to use a team of all four of the same class if they prefer, or mix and match classes to get the best results.
About the Classes:
The Soldier is like the standard worm from the previous Worms™ games, and is the most well rounded worm in the game. The Soldier is good at attacking and getting around the landscape, though he is not specialised in any particular area.
The Scout is a more agile class, moving faster than the other classes and jumping higher and further, but this is balanced against his weak attack power. His small size presents him as a slightly smaller target, particularly against ranged attacks, and his light weight means he can fall further without taking damage. However this also means that he’s more susceptible to Melee attacks from the other classes or large explosions as the Scout gets blasted further than the other worms.
This worm is the largest and most powerful worm in the game, but he’s severely limited when it comes to getting around the landscape and he also makes for the biggest target, meaning he’s easier to hit than the other worms.
The Heavy’s size and lack of agility means he’s simply unable to reach the parts of the landscape that the other classes would take for granted without having to resort to a utility, but even then his extra bulk makes him sluggish on the Ninja Rope and Jetpack. However, the Heavy’s extra bulk can work to his advantage as it means he won’t travel as far, compared to the other classes, when hit, meaning he has a better chance of staying on the landscape.
The Scientist plays a support role. His physical attributes make him both weaker and slower than the standard Soldier worm, but for every turn that the Scientist takes he raises the health of the entire team. The Scientist is able to build stronger items, such as Sentry Guns and Electromagnets.
Worms™ Revolution is scheduled for a Q3 2012 release and will appear on PC and consoles.
For more information on Worms™ please visit www.team17.com or www.facebook.com/WormsTeam17
About Worms™ Revolution:
Worms™ Revolution. Developed by Team17 Software Ltd. © 2012. Team17, Worms™ and Worms™ Revolution are trademarks or registered trademarks of Team17 Software Limited. Original concept by Andy Davidson. All other trademarks, copyrights and logos are property of their respective owners. Developed and published by Team17 Software Limited.
About Team17 Software Ltd.:
Team17 Software Limited (Team17) celebrated its 20th anniversary in 2010 and headquartered in West Yorkshire, England, it is a leading independent developer and digital publishing company. Founded in 1990, the company develops and publishes interactive software worldwide for digital game systems, personal computers, wireless devices and the Internet. More information about Team17 products can be found at www.team17.com.