Xbox One Review - Part 4
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Xbox One Review

The Xbox One may not demand a purchase right away, but it shows a massive amount of potential. Once a few more games and applications have been released, this may not only be your new favorite video game console, but it could also be the new centerpiece of your entertainment system.
This article is over 12 years old and may contain outdated information
[h2]Part Three: Controller/Kinect[/h2]

Xbox one Controllers

Recommended Videos

The Xbox One’s controller is just short of a masterpiece. The Xbox 360’s controller was easily my favorite since the Super Nintendo’s, but Microsoft did a magnificent job of refining things here. There are a few tweaks that I haven’t quite gotten accustomed to yet, but this is a fantastic piece of hardware overall.

The new triggers both feature upturned ends and a “U” shape, allowing you to rest your fingers on them a bit easier, as well as featuring haptic feedback. Playing through Need for Speed, feeling my finger vibrate as I pushed my engine to the max was a brilliant little touch that added a great deal of immersion.

The new D-pad may not be the finest I’ve ever played, but is so far ahead of the 360’s subpar offering that it’s hard not to gush over it. It’s extremely responsive and offers a fulfilling click sound as you use it.

The new shoulder buttons also feature a satisfying click, however, they seem a bit harder to push when compared to the 360’s controller. They appear to be more trigger based as opposed to strictly being an analog button, so it’s a bit harder to push them in from certain angles. This is by no means a massive issue, but it did pop up while playing Dead Rising 3 just enough for me to notice it. I imagine this is something I’d adapt to fairly quickly, however.

One detriment to everything having that great click sound is that it can be a bit loud at times. Playing Killer Instinct with a friend, we found that the combined sound of two controllers being slapped around ended up being louder than the system itself. With the TV on, this was essentially negligible, but those of you who like late night sessions with headphones on may find the click to be just a bit too loud to anyone else in the room.

The sticks themselves have been altered to be slightly concave, allowing the tips of your thumbs to rest near the middle without slipping out. This is aided by a textured edge that really offers a fantastic grip. The dead zones are diminished too as they seem to move much smoother and have the perfect amount of resistance.

Overall, the controller feels just a bit smaller in my hands, and perhaps just a bit lighter, but that may very well be the placebo effect in place. The grips have been redesigned too and the new removable battery compartment allows the back of the controller to fit perfectly in my hands.

Xbox One

We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Chaz Neeler
Chaz Neeler
WeGotThisCovered is stealing from its staff and not disclosing relationships to developers. It's not a trustworthy organization.