Zelda Producer Eiji Aonuma Accepts Blame For Breath Of The Wild Delay
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Zelda Producer Eiji Aonuma Accepts Blame For Breath Of The Wild Delay

The Legend of Zelda: Breath of the Wild producer Eiji Aonuma has reflected on the game's prolonged development.
This article is over 9 years old and may contain outdated information
Recommended Videos

Initially announced for Wii U all the way back in 2013, it’s fair to say that The Legend of Zelda: Breath of the Wild has been a long time coming. Much of that comes down to the Big N fostering development of its new hardware – currently bearing the codename NX – allowing Breath of the Wild to be released across both the Wii U and its oncoming successor, the NX.

But as long-time series producer Eiji Aonuma told EDGE magazine (via Nintendo Life), mismanagement at the top end is also to blame for the game’s prolonged stint in development.

Upon reaching certain milestones in development, Aonuma-san revealed that a breakdown in communication meant that the process became much longer than it needed to be. Essentially, it appears the team became caught up in developing for two different systems.

“At one of the milestones, the game was fantastic. There were so many great elements. But at the next milestone, that was all gone. I’d made a lot of comments about what they needed to add, but I never told them what I thought was good about the game at that milestone. So they added stuff that I’d recommended, but they also added some other elements they thought would work well – and that ended up breaking all the good parts of the previous build.”

Aonuma was frank in his assessment, too, even going so far as to accept much of the blame himself: “If I’d managed that well, maybe development wouldn’t have extended quite so much.”

The Legend of Zelda: Breath of the Wild is in development for both Wii U and NX – it’s a launch title for the latter – and is expected to arrive in early 2017.


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy