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Batman: Arkham City Boasts Roughly 40 Hours Of Content

In an interview with the Guardian, Rocksteady’s Sefton Hill explained how Batman: Arkham City will offer an impressive 25 hour-long straight narrative and a 15 hour treasure chest of optional side missions. This will be encouraging news for those of you who struggle to justify buying single-player- only games, with the industry standard averaging around 12-15 hours.
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In an interview with the Guardian, Rocksteady’s Sefton Hill explained how Batman: Arkham City will offer an impressive 25 hour-long straight narrative and a 15 hour treasure chest of optional side missions. This will be encouraging news for those of you who struggle to justify buying single-player- only games, with the industry standard averaging around 12-15 hours.

Previously Rocksteady revealed some of the cool new mechanics being introduced to their Batman universe, with diving, vaulting, criss-cross wire running, and even something close to flying being just a few. As the last game was such a success both commercially and critically, I very much doubt Arkham City is in danger of flopping.

Mr. Hill went on to describe how he approaches designing a game experience:

“In terms of narrative structure, I think games are much more analogous to an episodic TV series than a film. You have, say, 15 hourly episodes to fill, each requiring its own narrative arc but each plugging into an overarching storyline. It requires a lot of planning to make sure that every single hour is consistent with each other, is feeding and driving towards a compelling crescendo, while remaining implicitly self-explanatory so players can pick up and play at any time and know what they are doing.”

Promising stuff if you ask me, and there’s a huge amount of expectation to match it. Will they live up to the expectations? What do you think?


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Jon Rana
A trim chap who is alarmingly adept with a pack of cards. Oh and he greatly enjoys writing about lots of different things...including monkeys...and various varieties of cheeses.