Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

SimCity Sales Top 1m, About Half Were Non-Refundable Digital Versions

SimCity's launch two weeks ago was nothing short of a disaster for everyone who purchased the game. Electronic Arts and Maxis' lack of server planning resulted in customers having to wait in 30 minute server queues (which would often reset once the timer ran down) just to play the online-only game. Even those who managed to get into a server often found themselves booted out of their game due to "server maintenance". The server situation was mostly resolved after about a week, which naturally led to the next set of problems. Players soon discovered that the game's traffic AI bordered on being broken, and that they were basically lied to about the SimCity's true population size and its offline capabilities.
This article is over 11 years old and may contain outdated information

Recommended Videos

SimCity‘s launch two weeks ago was nothing short of a disaster for everyone who purchased the game. Electronic Arts and Maxis’ lack of server planning resulted in customers having to wait in 30 minute server queues (which would often reset once the timer ran down) just to play the online-only game. Even those who managed to get into a server often found themselves booted out of their game due to “server maintenance”. The server situation was mostly resolved after about a week, which naturally led to the next set of problems. Players soon discovered that the game’s traffic AI bordered on being broken, and that they were basically lied to about the SimCity‘s true population size and its offline capabilities.

Had a video game publisher attempted to launch a new IP in this state, it would have gone down in flames. As it stands, EA and Maxis did this to the beloved SimCity franchise and the game is apparently a huge sales hit. Behold the power of marketing and brand recognition.

Electronic Arts has announced that more than 1.1 million units of SimCity have been sold over the last week, which makes this the biggest launch in the franchise’s long history. Additionally, the publisher bragged that 44% of these purchases were made through Origin’s digital download service, which means EA sold 484K non-refundable copies of SimCity.

Hooray for the death of consumer rights!

EA has also detailed how customers can get their promised free Origin game for all the trouble the online-only SimCity has caused. As of today, every player that has activated a copy of SimCity will receive an email containing directions on how to redeem their title. A redemption portal will be opened up worldwide for everyone to select their game by March 22. Players must register their copy of SimCity before March 25, 2013 at 11:59 PM PDT and the free game must be claimed by March 30, 2013 at 11:59PM PDT.

The list of free games that SimCity players will have to choose from, includes:

  • Battlefield 3 (Standard Edition)
  • Bejeweled 3
  • Dead Space 3 (Standard Edition)
  • Mass Effect 3 (Standard Edition)
  • Medal of Honor Warfighter (Standard Edition)
  • Need For Speed Most Wanted (Standard Edition)
  • Plants vs. Zombies
  • SimCity 4 Deluxe Edition 
Anyone else find it a bit ironic that SimCity 4 is being offered as one of the free games?

We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Justin Alderman
Justin Alderman
Justin has been a gamer since the Intellivision days back in the early 80′s. He started writing about and covering the video game industry in 2008. In his spare time he is also a bit of a gun-nut and Star Wars nerd.