Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Sniping In Titanfall Isn’t What You Think, According To Respawn

With the new year upon us, fans of Respawn Entertainment's upcoming futuristic mech shooter, Titanfall, have been given a jolt of new information that teases what to expect when launching into battle as a sniper class.
This article is over 10 years old and may contain outdated information

Titanfall

Recommended Videos

With the new year upon us, fans of Respawn Entertainment’s upcoming futuristic mech shooter, Titanfall, have been given a jolt of new information that teases what to expect when launching into battle as a sniper.

Traditionally, games like Call of Duty have allowed players to abuse the power of sniper rifles through tactics such as quick scoping and no scoping. These techniques capitalize on the lethal stopping power of rifles, while reducing the amount of time a player needs to aim and fire. This can result in a lobby full of players screaming into their mics and a surge in controller sales, however, it appears that Titanfall will force snipers to rethink their go-to tactics.

A post on Respawn’s official forums, from team member scriptacus, reveals that,  “Sniping is in the game, but due to how the game plays it’s a pretty different animal than you’ll find in your run of the mill modern military shooter. Quick scoping and no scoping are ineffective.”

It remains unclear exactly how sniping will impact the fast-paced gameplay, but it leaves a wide range of speculation. Quick scoping and no scoping are both viable tactics for hitting moving targets and have consistently proven useful in first-person shooters. Titanfall heavily emphasizes the use of vertical gameplay in combat though, which makes me believe that there must be some hidden aspect of the game that would hinder a sniper’s ability to quick scope.

Another member of Respawn, glutinous, went on to emphasize that, “Hitting targets…parkouring all over the place is quite different… I’m still trying to figure it out.”

With so little information available as to precisely how sniping functions in Titanfall, it seems a bit early to completely rule out quick scoping and no scoping as viable tactics. It would seem that there is something hidden from the public that renders these tactics ineffective, though. Are sniper rifles designed to inhibit a player’s ability to quick scope? Are the developers not as quick as they used to be? Either way, it appears that we will have to wait until Titanfall launches on March 11, 2014 to find out.

Do you believe that quick scoping and no scoping will truly be ineffective in Titanfall, or is it just a matter of time before snipers are picking you off before you even enter your mech? Be sure to leave us your thoughts in the comments section.


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author