With a solid gameplay framework already in place, Hitman just needed the destination to match. Sapienza may be a glamorous port city that photographers slap on postcards, but its boutiques, apartments, and inhabitants also tolerate hours of murderous fun (and guns) in the sun.
For every character’s death etched in stone, The Banner 2 informed me how fragile life can be. But on the battlefield or in branching, possibly deadly conversations, I want nothing more than to revisit this role-playing game’s world and tug at the puppet strings again.
For fans and newcomers alike, Dark Souls III is a magnum opus of From Software design. You’ll celebrate as bosses fall to your sword, gaze in wonder at the landscape’s snowy hamlets and towering cathedrals, scold yourself for losing souls to a bottomless pit or eldritch beast, then grab the controller to relive the nightmare again and again.
As a fan of Dark Souls III so far, an exceptional grindhouse trailer – in the vein of '80s horror – is one of the better April Fools' jokes I've seen today.