7) More space combat
The word ‘epic’ is bandied around a lot these days, but no level is more deserving of the accolade than Halo: Reach‘s “Long Night of Solace” mission, whereby you are thrust up into the heavens and left to bask in the cosmic glory of the universe for a few minutes before the lasers start flying.
The gasp-generating look, the sublime feel, the ethereal music – it was a pitch perfect example of how to introduce a new mechanic into a game. It was so much more than the time-killing filler it could have been, if anything having the opposite effect. It left us wanting more. Much more. And lest we forget, Reach is a full four years old now (702 in game years). We’ve had another sequel since then, and that looked amazing enough. Imagine the full-scale glory of a space battle rendered with the power of the Xbox One.
In 720p at 30fps. Cough.