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7 Things We Want To See In Halo 5: Guardians

"Xbox One allows us to do things we've never done before." These are the words of Bonnie Ross - general manager of current Halo-making people 343 Industries - and they're blindingly obvious. Of course advanced technology will let you do more advanced stuff, but just what that stuff is is likely to be a mystery for quite a while yet. We can safely assume it means the game will have a brand new engine, and subsequently look divine, but who cares about that? Okay, fine... everyone. But Halo 5: Guardians is still going to need a whole bunch more to keep the franchise interesting.

7) More space combat

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The word ‘epic’ is bandied around a lot these days, but no level is more deserving of the accolade than Halo: Reach‘s “Long Night of Solace” mission, whereby you are thrust up into the heavens and left to bask in the cosmic glory of the universe for a few minutes before the lasers start flying.

The gasp-generating look, the sublime feel, the ethereal music – it was a pitch perfect example of how to introduce a new mechanic into a game. It was so much more than the time-killing filler it could have been, if anything having the opposite effect. It left us wanting more. Much more. And lest we forget, Reach is a full four years old now (702 in game years). We’ve had another sequel since then, and that looked amazing enough. Imagine the full-scale glory of a space battle rendered with the power of the Xbox One.

In 720p at 30fps. Cough.

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