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New Batman: Arkham City Shots

Batman: Arkham City just keeps looking better and better. Today, we have a new set of screenshots released and damn do they look good. The first game, Batman: Arkham Asylum, was a real treat and did very well, with both critics and gamers. Batman himself is also a popular franchise these days, thanks to Christopher Nolan's films. The anticipation for this game is high and I don't think Rocksteady will let us down. Speaking about the game, Sefton Hill from Rocksteady said that:

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Batman: Arkham City just keeps looking better and better. Today, we have a new set of screenshots released and damn do they look good. The first game, Batman: Arkham Asylum, was a real treat and did very well, with both critics and gamers. Batman himself is also a popular franchise these days, thanks to Christopher Nolan’s films. The anticipation for this game is high and I don’t think Rocksteady will let us down. Speaking about the game, Sefton Hill from Rocksteady said that:

I wouldn’t describe the game as “sandbox” because a totally open and free-form gameworld would not allow us to create the kind of atmosphere that we wanted to, but we don’t hold your hand either.” He also said, “Players will be able to go anywhere at any time, but we have made sure that players will always have a very clear idea of where they are needed most if they want to just stick to the core narrative path of the game. Explore the streets of Arkham City, and you will find many side missions, secrets, and street brawls, so players won’t find it difficult to get into some trouble if that’s what they are looking for.

The range of moves and abilities that we developed for Batman in the first game were designed to meet the threats and obstacles that gamers would find within Arkham Asylum. We wanted to reinforce the feeling of genuinely being the Dark Knight and then come up with a series of challenges, which best tested these abilities. Taking the game onto the Gotham streets has given us the opportunity to significantly increase Batman’s repertoire. Our primary goal is to deliver the “Batman in Gotham” feeling, and this meant completely overhauling the traversal and navigation system. We wanted the player to experience the freedom and exhilaration of gliding down alleyways and soaring above the skyline, and this has meant [adding] nearly twice as many moves and animations as in the original game.

I personally can’t wait for this one and I think it has a good shot at GOTY. What do you think?

Check out the screenshots below and let us know what you think.