Sunday, June 14th may very well represent the pinnacle of Bethesda’s E3 presence, when the esteemed publisher will host its very own press conference for the first time at 7pm PT/ 10pm ET. It’s an event that will likely herald a bevy of news relating to Doom, the all-but-confirmed Dishonoured 2 and recently-revealed sequel Fallout 4.
However, the company also has ample content lined up for the days in which E3 is open to the public. Revealed today, Bethesda has outlined a myriad of events that will usher in several of its heavy-hitters into the spotlight, including a Fallout 4 panel with Game Director Todd Howard on Tuesday, June 16 along with a Doom roundtable the following day with a collection of the reboot’s creative team.
Now that Fallout 4 is out in the open and is stoking passionate fan debate about the sequel’s Massachusetts setting, we can readily expect Bethesda to delegate plenty of stage time to gameplay footage and its other in-development titles. For a play-by-play breakdown of the company’s schedule, check out the table below.
Tuesday, June 16
1 p.m. Pacific – Doom
A look at Doom with Marty Stratton (executive producer, iD Software) and Hugo Martin (art director, iD Software)
2:30 p.m. – Fallout 4
Interview with game director Todd Howard
Wednesday, June 17
11:00 a.m. – Doom
Roundtable panel with Marty Stratton (executive producer), Hugo Martin (art director), Garrett Young (general manager), and Robert Duffy (chief technical officer)
1:00 p.m. – Fallout 4
Panel discussion with Todd Howard (game director), Emil Pagliarulo (lead designer), Istvan Pely (lead artist), and Jeff Gardiner (lead producer)
4:00 p.m. – Battlecry
A look at Battlecry with Lucas Davis (design director, Battlecry Studios) and Rich Vogel (executive producer, Battlecry Studios)
Thursday, June 18
11:00 a.m. – Doom
Interview with Marty Stratton (executive producer) on the Doom community and how players will get involved
1:00 p.m. – Bethesda Softworks
Pete Hines (vice president, PR and marketing) recaps E3 and talks about the future
3:00 p.m. – Battlecry
Deep dive into character classes with Victor Antonov (visual design director, Zenimax), Lucas Davis (design director, Battlecry Studios), and Rich Vogel (executive producer, Battlecry Studios)