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Calling All Units DLC Now Available For The Crew, Heralds New Level Cap And More

Ubisoft has unveiled the high-octane launch trailer for The Crew Calling All Units expansion, which is available from today, November 29.

Calling All Units, the second paid expansion for The Crew, is now available across consoles and PC, and the electrifying launch trailer is here to prove it.

Priced at $25 as a standalone purchase – a price that also includes the racer’s first DLC, Wild Run – the add-on brings with it a new storyline in which players take control of Clara Washington, an elite enforcer tasked with chasing down illegal street racers nationwide. Should you choose to venture over onto the other side of the law, Calling All Units also heralds the option to “go on the run from the cops in a huge selection of new heavily modified street rides.”

Speaking of which, The Crew‘s second slice of content will open up more than a dozen new vehicles – such as the Nissan GT-R and Jeep Wrangler, to name but two – while users can look forward to a handful of bug fixes to coincide with the DLC’s release.

Here’s an overview of that new content in question, per Ubisoft:

Crates – New gameplay in Freedrive. As a Street racer, players can see and pick up crates in the world. Once a crate is collected, the player will be chased by the police. By delivering crates, players will be able to win car fragments, and these fragments will allow them to unlock new vehicles.

New prologue missions – They introduce the police gameplay, through the eyes of a new character, Clara Washington. Players will be able to learn the new gameplay mechanics from The Crew Calling All Units add-on.

Player level increased to 60 – All players will benefit from a new progression system allowing them to reach level 60. Through any activities in the game, players will earn new parts to improve their vehicles through the smart loot system.

Bounty – The crates gameplay will introduce players to the Bounty system. The Bounty value reflects the individual skill of a player as a Cop, or as a Street Racer. This Bounty value is also used to determine the reward at the end of a chase. If a player wins a chase against another one, he receives Bucks corresponding to the Bounty of the defeated player, and increases his own personal Bounty.

Will you be getting behind the wheel for Calling All Units later today? Do let us know.

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Michael Briers