Having persevered through a couple of high-profile delays, we can only tip our hat to fans of The Witcher III: Wild Hunt for their patience. But thankfully, CD Projekt Red’s much-anticipated threequel is nearing its eventual release, and in a recent interview with GamingBolt, the Polish studio outlined the reasoning behind the latest postponement and its general opinion on the game’s technical credentials.
In fact, according to Senior Art Producer Michał Krzemiński, CD Projekt Red is much more concerned with leaving a lasting impression on the player, rather than risk compromising the RPG’s vision for the sake of 60 frames per second.
Here’s what he had to say regarding the console versions of the title:
When you have a vision to create an RPG that will leave a long lasting impression, you don’t think in terms of resolution or frame rate. You think of adventure, you think of living worlds, and the stuff you’ll be able to do in that world. Technical aspects are kind of secondary, which of course doesn’t mean that we don’t want the graphics to be awesome.
From what we understand, The Witcher III: Wild Hunt will run at 1080p, 30fps and 900p, 30fps on PlayStation 4 and Xbox One, respectively. Soon after the studio confirmed the news late last month, some fans questioned the decision to lock the frame rate, but considering the level and detail and sheer scale of the visually stunning RPG, the Polish dev’s move to priorities stability over a smoother gameplay experience looks to be an informed one.
After a string of delays, CD Projket Red will release The Witcher III: Wild Hunt for PlayStation 4, Xbox One and PC on May 19, 2015.