David Cage Talks Detroit: Become Human, Still "A Lot Of Work To Be Done" Before Announcing Release Date – We Got This Covered
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David Cage Talks Detroit: Become Human, Still “A Lot Of Work To Be Done” Before Announcing Release Date

French studio Quantic Dream still has "a lot of work to do" before unveiling release plans for Detroit: Become Human, according to David Cage.
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French studio Quantic Dream still has “a lot of work to do” before unveiling release plans for Detroit: Become Human, according to David Cage.

On the heels of the title’s shimmering gameplay reveal yesterday evening, Cage took to PlayStation Blog to outline the core premise of Quantic’s “neo-noir thriller,” and how the French studio is bringing its signature blend of cinematic storytelling and player choice to PlayStation 4.

“Detroit is a neo-noir thriller set in the near-future city of Detroit. Androids, who look exactly like human beings, have replaced humans in most tasks: they are workers, babysitters, gardeners, nurses, teachers, clerks. The story of Detroit starts with an unexplained incident that begins to affect the Androids. Some disappear without any explanation, others have unexpected behaviors and strangely show signs of emotions. The rumours of “deviant” androids start spreading, but no one seems to know what’s really happening…”

So far, so tantalizing. But don’t expect Detroit: Become Human to march off the production line anytime soon, with David Cage going on to note that Quantic Dream still has “a lot of work to do” before the new IP can be prepped for release.

“We have put all our love and passion into this project, and we truly hope that you will enjoy seeing it as much as we enjoy working on it. We still have a lot to work to do in order to make Detroit the truly unique experience we want to create, but we hope that you like this first look at gameplay.”

Detroit: Become Human is a PlayStation 4 exclusive that is, in all likelihood, being aligned as a late 2017 release. We’ll keep you posted as Quantic’s existential thriller progresses in development, but for now, drop a comment below letting us know what you’re hoping to see from it.


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