Showing off Dragon Age: Inquisition at Gamescom 2014, and allowing a playable demo, it appears that BioWare has made a game more akin to the original Dragon Age: Origins. A welcome change for many fans who were disappointed with the lack of scale and clunky narrative in Dragon Age II.
Contrary to the quick, floaty combat of Dragon Age II, Dragon Age: Inquisition will have more realistic weight to each strike with a system that favors more specialized builds. According to executive producer Mark Darrah, “You’ll have more tools at your disposal, and you’ll have to master at least one of them to get by. Whereas in Dragon Age II you could just wing it, Inquisition will challenge players to master something.”
When it comes to narrative, BioWare states that the game will be “going back to the personal story that was originally contained in Origins, while opening up the scale.” A feat that is aided by the choices you make such as your race, gender, and even how you exercise your power over others.
Finally, Dragon Age: Inquisition will bring gorgeous environments with zones that are over 10 times larger than any in the series so far. Seeing as how Dragon Age II had the player stuck in the same area over and over again, this return to traditional RPG exploration is at least, to me, the best news yet.
Dragon Age: Inquisition will be released on PC, PS3, PS4, Xbox 360, and Xbox One on November 18th, 2014.