Evolution Studios has took to its dedicated Facebook page to announce that, while Driveclub’s servers have indeed returned online, the game isn’t accepting new players as performance limits are being maxed out.
Essentially, this has spawned a situation where a new player must wait until an existing racer leaves the lobby and thereby frees up space on Driveclub’s system, thereby creating a one-in, one-out restriction policy.
As the game’s servers continue to chug under the immense traffic, Evolution has released the following statement and offered solidarity to discontent fans.
“We’re just as frustrated as you about the server performance issues right now. We want you to be racing with clubs and having fun playing challenges, not checking Facebook updates from us to see if the servers are updated yet. We’ll have more info for you later today (Thursday) so please bear with us while we work through this.”
This announcement comes a few days after the studio confirmed its decision to temporarily pull the free PlayStation Plus Edition of the title; a move made to ease traffic while the developing team worked to address the ongoing server issues. Driveclub launched on Tuesday, October 7th in North America, and with the UK launch right around the corner — tomorrow, in fact — here’s hoping that Evolution gets the PS4 exclusive back on track before long.
Ultimately, Given Driveclub’s innate online architecture, it’s understandable that the über-realistic racing sim has fallen foul to server issues — a pitfall that Diablo III, SimCity and a number of other online-centric titles have succumbed to in the past.
Tell us, have you been affected by Driveclub’s chugging servers? Be sure to share your experience in the comments section below.