Kojima Wants You To S*** Your Pants Playing Silent Hills

If you still haven't figured out what the mysteriously and randomly PS4 released P.T demo is, it is basically the first marketing ploy to bring attention to the fact that legendary video game director Hideo Kojima, revered film director Guillermo Del Toro, and Walking Dead sensation Norman Reedus are all collaborating to rejuvenate the Silent Hill franchise.

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If you still haven’t figured out what the mysteriously and randomly PS4 released P.T demo is, it is basically the first marketing ploy to bring attention to the fact that legendary video game director Hideo Kojima, revered film director Guillermo Del Toro, and Walking Dead sensation Norman Reedus are all collaborating to rejuvenate the Silent Hill franchise.

And even though Kojima has promoting Metal Gear Solid V: The Phantom Pain at the forefront of Gamescom, he has disclosed some details on Silent Hills. Perhaps the best quote is that making gamers piss their pants won’t be enough, for Kojima actually wants you to stain your underwear brown.

We are aiming for a game that will make you sh*t your pants.

Moving on to more serious details, Kojima also isn’t concerned if the game will be too terrifying for some gamers to actually finish. Also, before you assume that he is being hyperbolic, trust me, he isn’t. The demo alone is legitimately one of the most frightening experiences I have ever had in my life, across all entertainment mediums.

If you don’t want to continue playing through the game, so be it. We don’t care,

What’s most interesting about the entire demo, however, is that according to Kojima, the graphical presentation was actually dumbed down in order to make the experience look more like an independent game. He didn’t want gamers to know that this demo was running on his Fox Engine right off the bat. So let’s just assume that the current graphical capabilities were at 75%….can you imagine how the retail game is going to look? The demo is already photorealistic for crying out loud, how can it get even better? Kojima will assuredly find a way.

Finally, Kojima goes on to say that he is surprised that people were actually able to finish the demo within a day. If you’re wondering why he would say that, the final puzzle of the demo is intentionally ridiculously difficult and required the Internet to collectively work together to figure out the solution. Yeah, that makes having to know Shakespeare for Silent Hill 3‘s expert difficulty puzzles seem like child’s play in comparison.

Development for Silent Hills is presumably in the early stages, but we will continuously keep you updated on what will definitely be one of the most horrifying experiences, ever.


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Author
Robert Kojder
I'm wheelchair bound and was diagnosed with Muscular Dystrophy Type 2 at an early age. This has resulted in plenty of free time throughout my life to feverishly experience and write about films, gaming, wrestling, and more.