PS4 Port Of Final Fantasy VII’s PC Version Pushed To Winter 2015


Perhaps coaxed by the Internet-melting reception of the bona fide remake, Square Enix has announced plans to delay the PS4 port of Final Fantasy VII back into the latter stages of 2015.

The Japanese publisher quietly made the announcement in the fallout of Sony’s E3 showcase yesterday, and though the classic version was due to release in spring, Square has apologized to the franchise’s loyal fanbase and issued a statement of thanks for their continuing patience.

Of course, news of this postponement will undeniably be cushioned by the show-stopping reveal of the aforementioned remake. Why play a port of the original when you can look forward to an overhauled re-release? As a matter of fact, last night’s nostalgic announcement resulted in Square Enix’s stocks spiking 2.9 per cent; the highest in six years, no less, according to a report by Bloomberg.

But let’s take off our rose-tinted glasses for a second; according to a press release from Square, the company has noted that it “has begun production” on the full, long-requested remake, indicating that it could be quiet some time before we see the pulsating city of Midgar recreated to modern graphical standards.

LOS ANGELES (June 15, 2015) – At Sony Computer Entertainment of America LLC’s (SCEA) E3 press conference today, SQUARE ENIX® announced that it has begun production on the full remake of FINAL FANTASY® VII for the PlayStation®4 computer entertainment system.

Leading the development will be key members from the original project, including producer Yoshinori Kitase, director Tetsuya Nomura and scenario writer Kazushige Nojima.

Final Fantasy VII will be playable first on PlayStation 4 before arriving for Xbox One and PC. Stay tuned to We Got This Covered for more information pertaining to Square’s remake.