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5 Reasons Why Titanfall Could Fail (And 5 Reasons Why It Won’t)

1) Respawn, respawning

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A chequered history. I think that’s the best way to describe this. It all began when two gentlemen named Jason West and Vince Zampella worked on a game called Medal of Honor: Allied Assault in 2002. It was an amazing game, and EA gleefully published it. Then a few things happened, and the two of them went off to Activision and made another game called Call of Duty. It too was amazing and Activision gleefully published it. Then a few more things happened and the two of them went back to EA to make a game called Titanfall.

If you follow the pattern, it may seem logical that this game would also turn out to be amazing, but plenty of complicated legal battles with their former publishers have kept them pretty busy in the meantime – and it’s also worth noting that exactly 50% of the duo (that is to say, Jason West) has since departed from the team due to an “internal fued” with his former partner. Although it was downplayed at the time as a “family issue,” it was since alleged that the pressure of the lawsuits was getting to West, who displayed increasingly erratic behaviour. Doesn’t sound good at all, does it? And with recent news that the Xbox 360 version has now been pushed back, it leaves me a little hot under the collar.

So, can they make lightening strike twice? Can they build a stable house on shifting sands? Can they eliminate the need for ponderous sayings? Let’s examine five reasons why they absolutely can.

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