Next Skyrim Update Introduces Mounted Combat

Today on the Bethesda Blog, the company announced that the 1.6 update to The Elder Scrolls V: Skyrim will add mounted combat to the PC, PS3, and Xbox 360 versions of the game.

Bethesda first showed off the ability to use melee and ranged weapons while on horseback in the Skyrim Game Jam video back at DICE 2012. The video was enough to get fans attention because the studio claims that mounted combat, along with the recently added Kinect support, were two of the most “highly-requested” features for future Skyrim updates.

A release date was not given for the 1.6 update, but those with the PC version can check it out right now as part of the latest Steam Beta Update.

In addition to mounted combat the 1.6 update will bring with it the following bug fixes:

  • General stability and memory optimizations
  • General AI pathfinding optimizations and bug fixes
  • Optimizations and crash fixes for data leaks
  • Fixed rare crash with lighting
  • Fixed crashes related to loading and saving games
  • Fixed crash with summoned creatures/NPCs
  • Fixed rare issue where saves would be corrupted
  • Improved logic for when ranged kill cams are played
  • Fixed issue with ranged kill cams while killing a dragon
  • Fixed rare issue with certain ranged kill cams not playing properly
  • Fixed issue with nirnroot lighting not properly cleaning up
  • Fixed issue where bow damage was being calculated incorrectly
  • Fixed rare problem with werewolf kill moves would not finish animating properly
  • In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory
  • Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime
  • Fixed issue where certain creatures and NPCs would fail to respawn properly
  • Fixed rare issue with dialogue subtitles not displaying properly
  • Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
  • Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360)
  • Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360)
  • Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360)

Source: Bethesda

About the author


Justin Alderman

Justin has been a gamer since the Intellivision days back in the early 80′s. He started writing about and covering the video game industry in 2008. In his spare time he is also a bit of a gun-nut and Star Wars nerd.