Star Citizen Continues To Gain Backers As Studio Announces New $50 Million Stretch Goal


What was once a humble kickstarter project with a preliminary goal of $500,000 has now reached over $48million, according to Star Citizen developers Cloud Imperium Games, who recently added a new $50 million stretch goal to the title that will introduce original alien languages.

In a post over on the Robert Space Industries website, Chris Roberts — head honcho at the studio — outlined the scope of the potential extra-terrestrial feature.

“No universal translators, no garbled animal noises: Star Citizen’s aliens will be speaking their own authentic languages. I’m excited about this one… and looking forward to meeting the first fan who learns to speak one of our languages.”

As Roberts alludes to, Star Citizen’s galactic languages will by no means be a half-measure, with real-world linguistics contributing to and indeed defining the spoken language of the game’s trio of alien races — namely the Xi’am, the Banu and the Vanduul — ahead of its highly-anticipated release.

Having recently surpassed $48million in funding, Cloud Imperium is now currently working on the Retaliator ship, with further enhancements to in-game hangers and space stations planned in the coming months.

Currently, Star Citizen is very much a PC exclusive, though Roberts hasn’t ruled out the possibility of bringing the ambitious sci-fi title to PlayStation 4 and Xbox One in the future — mind you, it seems as though a release for PS3 and Xbox 360 is off the table.

“Star Citizen will never be on the PS3 or Xbox 360. As for the next gen consoles, PS4 and Xbox One, we have NO CURRENT PLANS, but my stance remains open.”

At this time, Star Citizen is without a release date, though PC owners can expect to see the kickstarter-funded title in 2015.