As bizarrely fun as it is to brave dark corridors and be confronted by waves of zombies with whatever ammunition you have in your inventory as defense, you have to admit there’s something so satisfying about being able to mow them all down with the greatest of ease. Really, just imagine Mr. X picking up that helicopter during your first encounter, only to receive a rocket to the face seconds later.
Well, doing just that in the Resident Evil 2 remake is possible – but you’re going to have to work your way through hell in order to get to heaven. In my view, the requirements to achieve various weapons containing infinite ammo are a little stricter than in the 1998 original, yet you should be able to achieve them with enough hard work.
Like I’ve told our readers before, it’s recommended that you first play through the game on Assisted difficulty in order to get a lay of the land because you’re going to have to get this speedrunning thing down. In other words, learn which strategies work best for you, not to mention which corners you think need to be cut.
Without further ado, here’s the criteria needed to gain those sweet, sweet weapons:
- Unbreakable Combat Knife – Destroy all Mr. Raccoon toys
- Samurai Edge with Infinite Ammo – S Rank on Standard difficulty
- LE-5 Submachine Gun with Infinite Ammo – S Rank on Hardcore difficulty
- ATM-4 Rocket Launcher with Infinite Ammo – S+ Rank on Standard difficulty with Leon
- Minigun with Infinite Ammo – S+ Rank on Hardcore difficulty with Claire
If you’d like to learn much more about what goes into achieving an S+ ranking, then click here. Obviously, having the privilege to use either the Rocket Launcher or Minigun is the best way to enjoy a return trip to Raccoon City. Oddly enough, I prefer playing as Claire in the remake, yet I’d rather use a Rocket Launcher if given the choice. I guess that’ll remain out of reach for me.
Actually, it’s best if I never say never when it comes to that. Veterans of the series will recall how a Beginner difficulty was added to the original Resident Evil 2 when the Dual Shock Edition was released on Playstation 1, and then subsequently included in various ports. Basically, you started out with a Submachine Gun, only to find both the Rocket Launcher and Gatling Gun waiting for you the first time an item box was checked. If such a setting were added to, say, future DLC or a Gold Edition of the remake, that’d be pretty awesome, wouldn’t it?