6) ReCore
ReCore was a much anticipated new IP, developed by three separate studios and originally conceptualized by the legendary Keiji Inafune. The game is an exciting blend of platforming, third person combat and Metroidvania style level design, resulting in an extremely enjoyable experience.
Players will spend most of their time exploring the game’s overworld, dungeon crawling, looting and upgrading their mechanical robot buddies. There’s a sweet dynamic to ReCore’s combat, too, thanks to its color coded ammunition mechanic which requires players to constantly switch depending on enemy type.
Unfortunately, ReCore was slightly let down by a lack of polish, with technical issues that cause it to run poorly on Xbox One. There’s also some problems with its barren open world, over reliance on backtracking and fetch quests, and pacing problems with its narrative. In essence, ReCore feels as though it has its roots too grounded in the past to allow it to reach the heights that it had originally promised.
Yet, for all its faults, ReCore’s combat, which is simple but dynamic, proves a redeeming quality that means this new IP is certainly worth playing. Even if it didn’t quite fulfill its potential, ReCore has a bright soul and some charming character, and we’re absolutely happy for having played it.