Fullbright, creative minds behind the critically lauded adventure title Gone Home, has announced plans to postpone its follow-up game Tacoma into 2017.
Originally due to deploy in the second half of 2016, the developer is now poised to “reexamine and rework” its sophomore effort, with an official post revealing that gravity mechanics and certain story beats will be tweaked in anticipation of the new release date.
“After we did our big unveiling last summer we sent out a playtest build to a bunch of fellow developers we trust, took a long hard look at their feedback and our own feelings on where we were at, and decided to reexamine and rework a number of the core assumptions we’d held about the game. We dove in and took this job seriously, redefining a number of elements that really needed it. It’s been an important process (and we’ve recently sent out another playtest, the response to which has made our months of deep-structure soul-searching feel very worth it) but it’s also taken time.”
Taking place on the titular space station, Tacoma orbits around the story of Amy Ferrier, a newcomer to the remote vessel that begins to peel back the layers of an inexplicable mystery. Inspired by BioShock, System Shock and other sci-fi greats, Fullbright’s next game is shouldering massive expectation in light of Gone Home‘s success, but news of a delay can only be a good thing for both the studio and its new project.
A partnership with Microsoft means that Tacoma is now on course to hit PC and Xbox One in spring 2017.