Amidst so much exciting news in the gaming community today, Beyond Good & Evil 2 is finally being discussed by Ubisoft for next-generation consoles. Critics and the 13 gamers (including myself) who actually played and loved the first Beyond Good & Evil will remember that partway through the story, they are granted a spaceship to travel to new places. In a new interview with GamesRadar, Michel Ancel has shed some light on how the sequel is shaping up with respects to the scope of the world (and the aforementioned ship).
The setting from the first game was absolutely stunning, featuring an ocean that was filled with island cities, caves and shops for players to explore. According to Ancel, it looks like Beyond Good & Evil 2 is looking to get even bigger than that. Way bigger.
Read on for more information:
“We’ve been working on it for a long time, but we’ve had some technical issues. It’s a complex game. The first Beyond Good & Evil, when I sent the technical document to Sony, it was the time of the Emotion Engine on the PlayStation 2. We had the feeling that we could do whatever we wanted. We sent them the document, it was about planets, going from planet to planet, towns to towns and all these things. But in the end, what we were really about to do was far less than what we wanted.And of course, the scope of Beyond Good & Evil is large – you’ve got the city, the ocean, the moon and the space ship. But the space ship was designed to go from planet to planet, and it was frustrating to have those limitations. And my thing is that we really want to make the game that was previously imagined, with all this feeling of traveling. Mass Effect did a good job on that side, and I think that there are a lot of things to do to continue in that direction, with storytelling and a massive world.”