Any time a video game is touted as "scary" or "terrifying," the Internet will inevitably fill up with macho players trashing it and talking about how they've been more scared by all the weights they've been lifting instead. The classification of what makes a game fall into the survival-horror genre then ensues, exposing the purists ("If you have more than two bullets and don't spend most of the game solving puzzles, it ain't scary!") and the progressives ("Sure, you're mowing down enemies with an infinite rocket launcher, but they have, like, three eyes! Scary, bro.")