Conception II is fun, but also flawed, and comes with a lot of hit-or-miss material. The heroine bonding segments are a graphical treat (especially on 3DS), but otherwise the game's mix of flirting, fighting, and baby-making is an odd blend that is unlikely to please everyone. If at least one of its components interest you then certainly give it a shot, but some players will be better served proceeding with caution.
I had never heard of Citizens of Earth whatsoever until today, but according to Atlus the game is "like a phoenix rising from the ashes of an unfunded Kickstarter." That's pretty depressing, but also beautiful in a way, so I decided to take a closer look.
Pokémon Battle Trozei isn't the most complex of puzzle games, but it is a satisfying and fun Poké-fied way to catch 'em all one more time. It includes every Pokémon known to man, and serves as both a good way to keep your basic Pokémon strategies sharp, or a means to learn them for the first time. It's nothing groundbreaking, but it is fun, and costs less than $10.
Ragnarok Odyssey Ace successfully ports the Vita game to PS3 while adding all of its DLC, but beyond the value proposition, it's not a very thrilling package. If you love MMO-style gameplay even outside of that genre then you may be convinced, but otherwise, all but the most dedicated Ragnarok fans can safely take a pass.
Conception II: Children of the Seven Stars is a game I've been pretty hotly anticipating, for an arguably odd bundle of reasons. The goal of the game is to seduce Star Maidens into making babies with you, who will in turn become warriors who help save the world. The babies I mean. Though the Maidens continue to play an important role too, I think. Or at least, that is the general gist. Hey, it's complicated.
The Witch and the Hundred Knight is wrapped in a pretty package, but beyond its initial charm, there's not a whole lot of compelling game to be found. Character designs are nice and weapon variety is impressive, but boring cutscenes and repetitive gameplay prevent it from ever really reaching its potential.
Though it's not usually good news when the vice president of a major division of your company leaves of his own accord, this may not be such a bad thing when it comes to Xbox. Despite his unexpected departure after nearly 14 years with the company, Marc Whitten appears as enthusiastic as ever about Xbox One.
Few games have garnered as much mainstream media attention as Flappy Bird, and for good reason; its design is comically simple yet unforgivingly difficult. In the wake of Flappy’s demise, there have been countless clones and imitations looking to capitalize on the app’s wild popularity, and some have succeeded. Despite the madness, I never got all that hooked on Flappy Bird. I never played it obsessively. And I never scored above a meager 32 pipes.
Despite netting mainly positive attention from critics so far, Dark Souls II has garnered a bit of flack for its supposedly "downgraded" visuals. It's not that the game doesn't look nice, say these complainers, but that its fidelity on consoles has been lessened from what was seen in preview builds before the game's release.
Though it's debatable whether game makers should be hearing out much of what the brilliantly inconsistent Peter Molyneux (of Fable fame) says these days, a recent comment he made in an interview with IGN seems like pretty sound advice: don't sell Mario short.