Over the last decade and across no less than nine installments, Microsoft, Bungie and later 343 Industries crafted an online experience that was riotous and fun, genre-defining and, ultimately, reliable. So when Halo: MCC arrived back in November, it proved to be an utter letdown. Given that those blended playlists and remastered multiplayer maps were arguably one of the compilation’s biggest selling points, to release the collection half-baked frustrated long-time fans and newcomers alike.
Egregious waiting times in between matches — if you could connect to one, that is — coupled with little to no playlist support left Halo: MCC’s online component paling in comparison to what it could have been. It was a game that tethered with an almighty expectation from Xbox One owners, and even though it should have acted as a victory lap for both Microsoft and 343, Halo: The Master Collection was an unmitigated clusterfuck.