3) Hierarchies Of War – Middle-earth: Shadow Of Mordor
Coupled with a more varied map, Bethesda has the opportunity to improve the way the Wasteland’s warring factions and rebel groups by taking a lead from last year’s sleeper hit: Middle Earth: Shadow Of Mordor.
In this game, players take on the role of Talion, a ranger stationed behind enemy lines during Sauron’s return to Middle Earth in Mordor. Through the game, Talion attempts to undermine the Dark Lord’s armies and defeat his captains by manipulating and dispatching a complex hierarchy of Orc leaders.
This ‘Nemesis’ system could be brilliantly adapted into a Fallout game, and Fallout 4 could be just the place for it. Existing titles in the series already feature warring factions whose roaming servants are hellbent on halting the vault-dweller’s progress. Adding captains and soldiers to their ranks would develop a real sense of personality for each faction, whilst building upon the tactical demands of surviving in the Wasteland.
Fallout games have already made use of faction leaders in their stories, but employing a version of the ‘Nemesis’ system would offer players a whole new way to conquer the wastes in Fallout 4.