Brothers: A Tale Of Two Sons Creator Discusses "Special" New Project
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Brothers: A Tale Of Two Sons Creator Discusses “Special” New Project

Following its success at the BAFTA Games Award ceremony, Brothers: A Tale of Two Sons creator Josef Fares has hinted at his next project. Speaking with Digital Spy, the Swedish filmmaker-cum-game creator briefly discussed the nebulous concept, which he described as “something that hasn’t been done before.”
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Following its success at the BAFTA Games Award ceremony, Brothers: A Tale of Two Sons creator Josef Fares has hinted at his next project. Speaking with Digital Spy, the Swedish filmmaker-cum-game creator briefly discussed the nebulous concept, which he described as “something that hasn’t been done before.”

“I’m moving on to the next thing. I have my next idea ready, it’s super cool. It’s very different,” he told Digital Spy. “I can tell you this — if I tell you the idea now, you’d say, ‘I haven’t played something like this before’. I can’t tell you more. But definitely something that hasn’t been done before.”

Though Brothers: A Tale of Two Sons was developed by Starbrezze Studios — the team behind last year’s heist-fuelled shooter PayDay 2 and The Darkness — Fares suggested that his follow-up IP could be built by his own independent studio instead.

“We’ll see what happens…I can’t talk too much about this.”

Either way, considering the innovate, Ico-esque qualities of Brothers, it’ll be fascinating to see how Fares’ idea comes to fruition. At the award ceremony, the director’s unique, fairytale-like adventure scooped the BAFTA Game Innovation accolade — for its idiosyncratic control scheme, no doubt. In the game, players take control of two brothers simultaneously, before guiding them through a mystical realm in a bid to rescue their ailing father.

Undoubtedly, Brothers: A Tale of Two Sons infused a heartfelt story within a rich world, but will its spiritual successor implement a similar, wholly original mechanic in the vein of the dual-wielding protagonists? Or will it break new ground in the thriving indie scene and truly become something that “hasn’t been done” before? Time will tell.


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