To coincide with the release of Street Fighter V‘s Cinematic Story Mode next week, Capcom has confirmed that a range of fixes to how the beat ’em up’s matchmaking systems work will come along with it. The post on the company’s Unity blog has acknowledged the many qualms players have been reporting in regards to unbalanced match-ups and a bug where “In some cases, player’s League Points weren’t synchronizing across all servers which resulted in longer than expected wait times to find a match.”
See the full list of changes expected to drop next week below:
Improvements to Matchmaking Preferences
Since launch there have been issues where matchmaking preferences have not been working properly for some users. This includes hardware preference settings, connection quality settings and being matched with other players far outside of your League Point range. These issues have now been resolved.
In some cases, player’s League Points weren’t synchronizing across all servers which resulted in longer than expected wait times to find a match. With this fix, users should start seeing matches at a more rapid pace than before.
Matching logic based on League Points has been improved and players should now be matched with other players of similar skill more often. There are also additional improvements to location based matchmaking, along with an increased range of qualified match candidates.
Improved Quality of Matches
Improvements were made to the connection range settings (1-5) and should more accurately reflect the quality of incoming matches.
Street Fighter V‘s June update could very well be make or break for the fighter’s popularity going forward. A lack of content, server issues and so-called ‘rage quitters‘ are all criticisms Capcom has had to deal with since the game launched in February, but with any luck, those will all be forgiven come next week.
Source: Capcom Unity