Destiny 2's First Raid Will Be "Unlike Anything We've Done," Says Game Director – We Got This Covered
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Destiny 2’s First Raid Will Be “Unlike Anything We’ve Done,” Says Game Director

Ever since its official announcement earlier this year, Bungie hasn't been coy with providing a regular stream of new details for Destiny 2, having ripped the lid clean off the sequel at a special gameplay reveal event back in May. Besides detailing brand new features such as Lost Sectors and fresh subclasses for the Warlock, Titan and Hunter roles attendees were privy to a gameplay hands-on with Destiny 2's first officially revealed Strike, Inverted Spire.
This article is over 8 years old and may contain outdated information

Ever since its official announcement earlier this year, Bungie hasn’t been coy with providing a regular stream of new details for Destiny 2, having ripped the lid clean off the sequel at a special gameplay reveal event back in May. Besides detailing brand new features such as Lost Sectors and fresh subclasses for the Warlock, Titan and Hunter roles, attendees were privy to a gameplay hands-on with Destiny 2‘s first officially revealed Strike, Inverted Spire.

Recommended Videos

And yet, despite Bungie’s apparent eagerness to get the hype machine rolling along, there’s still one large core component of Destiny 2 that remains shrouded in mystery. From the Vault of Glass all the way up to Rise of Iron‘s Wrath of the Machine, each and every one of Destiny‘s raids is a fantastic showcase of Bungie’s talented team and a spectacle like no other. It’s hardly surprising, then, that fans are eagerly awaiting Bungie to show its hand, but should we be expecting an entirely new experience come September?

In a recent interview with Mashable, Destiny 2 director Luke Smith certainly seemed to imply that was the case, telling the site that, when creating the tentatively named ‘Raid 5,’ “building a place you believe is real,” was a sticking point high on Bungie’s list of priorities. “A place that you believe could exist,” continues Smith, adding that this particular version of the end-game activity is going to be “unlike anything we’ve done.”

It’s tough to get any more cryptic than that, but Smith’s comments, vague as they are, certainly have our interest piqued for Destiny 2‘s maiden raid in a couple months time. For those that can’t wait until September 6, an open beta on Xbox One and PlayStation 4 is due to kick off later this month and you can find all the details here.


We Got This Covered is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy