Eidos Montreal recently unveiled a 17 minute extended look into the shadowy world of Thief, which provides an unedited glimpse at one of the many ways to utilize the title’s impressive first-person stealth gameplay.
Garrett, the Master Thief, embarks on the game’s first chapter “Lockdown,” as he attempts to make it back to the safety of his hideout in the Stonemarket Clocktower. While navigating the streets of the city, Garrett overhears a conversation about treasure in the local jeweller’s home. Naturally, Garrett does what any natural born thief would do: he plunders their wonderful treasures.
What impresses me the most about Thief‘s dark and murky streets is that the environments feel alive and Garrett is firmly grounded within them. There is also a certain tension that exists due to the visceral first-person experience. In one instance, Garrett pickpockets a guard and leaps up onto a ladder high above, turning to check below. But the camera reveals the Master Thief’s entire body. Thief‘s attempts to fully immerse players directly impacts the tension of its gameplay, and it’s already proving to be a promising investment.
It’s also important to note that the gameplay footage was captured from the Windows PC version of the game, which was running on fully optimized AMD hardware, including an AMD Radeon HD 7990 graphics card and the AMD FX 8350 CPU.
Thief will be launching for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Windows PC on Feb. 25 in North America, Feb. 27 in Australia and Feb. 28 in Europe.