Eidos Montreal is making strides to ensure that the problematic, wholly unbalanced boss encounters from 2011’s Deus Ex: Human Revolution remain a distant memory, after Gameplay Director Patrick Fortier hinted at the multitude of approaches one can adopt in upcoming sequel, Deus Ex: Mankind Divided.
Speaking to OXM (Official Xbox Magazine), Fortier noted that rather than limiting the encounters to mere firefights – which naturally look and feel out of place in a title designed around stealth combat – Mankind Divided will be “all about supporting all the different play aspects.”
“That was the main thing that was missing from the boss fights [in Human Revolution]. Thematically, I think they were interesting, but certain players found a challenge there that wasn’t really catered to them. There are ways to stealth them, there are ways to beat them in combat and there are conversations that you can have that maybe give you a different means of dealing with the situation altogether.”
Considering that nonsensical, often frustrating boss battles proved to be one of the few criticisms levelled at Human Revolution, news of Eidos reworking the feature is music to our ears. Taking place a full two years after the events of the 2011 actioner, Mankind Divided will explore a cybernetic future wherein augmented humans are considered second-class citizens.
This underlying tension soon spawns numerous rebellions against the advanced humans – including one-man army and returning protagonist Adam Jensen – and it’s up to you to foil any plans of an uprising and restore a sense of peace between the two camps.
Deus Ex: Mankind Divided will send series protagonist Adam Jensen into the year 2029 when it launches for PlayStation 4, Xbox One and PC in 2016.