Infinity Ward Details Call of Duty: Ghosts’ Perk System; Includes 35 Perks In 7 Categories

In a blog post published today, Infinity Ward revealed that the revamped point system in Call of Duty: Ghosts will contain 35 available perks divided into seven distinct categories; such as handling, speed, etc. These in-game attributes, which will be assigned point values between 1-5 based on their effectiveness, can be earned with points accumulated in the all-new Squads mode or during the standard multiplayer firefights.

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In a blog post published today, Infinity Ward revealed that the revamped point system in Call of Duty: Ghosts will contain 35 available perks divided into seven distinct categories; such as handling, speed, etc. These in-game attributes, which will be assigned point values between 1-5 based on their effectiveness, can be earned with points accumulated in the all-new Squads mode or during the standard multiplayer firefights.

Here’s a brief overview of the seven aforementioned categories:

  • Speed: Outrun and outmaneuver enemy players. Speed Perks are all about getting the lead and staying ahead. Examples include Sleight of Hand. and Stalker.
  • Handling: Dexterity and control drives the Handling Perks, improving actions and accuracy. Examples include On the Go and Steady Aim.
  • Stealth: Stealth Perks aid you in staying out of sight, maintaining a low profile and engaging on your terms. Examples include Takedown and Incog.
  • Awareness: Keep in tune with your surroundings. Awareness Perks help you survey the environment and detect enemy players. Examples include SitRep and Wiretap.
  • Resistance: A hardened endurance reduces the effects of fatigue. Resistance Perks keep you going through tough engagements. Examples include Focus and Blast Shield.
  • Equipment: Tacticians swear by their gear, and Equipment Perks ensure you have the best tools on hand. Examples include Extra Tactical and Extra Attachment.
  • Elite: Elite Perks offer special abilities that affect your loadouts in a variety of ways. Examples include Gambler and Ping.

From the get-go, players will have access to eight perk points, which they can spend as they wish across the various classes. Perk fanatics can, however, shun the standard weapon slots —i.e. primary, secondary, tactical and lethal —in order to grant a further four perk points to spend on their custom loadouts.

This structure hints towards the finer degree of customisation at present in Call of Duty: Ghosts. We understand that players will be able to personalise their gun-toting avatar right down to their physical appearance; a system that Infinity Ward claims to have over 20,000 possible outcomes. Earlier this week, the studio also unveiled the game’s Extinction Mode, which will pit players against a horde of aliens in the vein of Treyarch’s zombies mode.

Call of Duty Ghosts is now less than a week from release, with the game poised to hit PlayStation 3, Xbox 360 and PC on November 5th. Until then, let us know what you make of the game’s expansive perk system in the comments.


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