1) Choices That Matter
2015’s standout RPG, The Witcher 3: Wild Hunt, did one thing better than any other game in recent memory: it asked that you make morally ambiguous choices that were not black or white, but grey. In its large, extravagant world of dwarves, taverns, beer-slugging and sword fighting, the choices you made caused a butterfly effect that wasn’t clear until many hours later.
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For Andromeda, I hope a similar level of complexity – and subtlety – prevails. Mass Effect 1 and 2 helped pioneer branching dialogue choices, but Andromeda needs to streak past that, creating organic, natural situations where you aren’t simply good or bad but somewhere in between. The suicide salvo of Mass Effect 2 demonstrated how your actions can matter late in the game, and I can only hope that Andromeda layers on the moral ambiguity.