A Soviet jungle will become a friend, an ally and an opponent on February 21. That is the planned North American launch date for Metal Gear Solid: Snake Eater 3D – the extra-dimensional remake of one of the best stealth-action games ever made. That plan was confirmed by Konami today, through press release means. Europe and Japan will both receive the cartridge on March 8.
Today also marks the reveal of the game’s North American cover art, as well as the fact that it will take advantage of the upcoming 3DS Circle Pad Pro accessory. The device’s gyro sensor and camera will also come into play throughout its lengthy campaign.
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Hideo Kojima’s Epic Game Heads to Nintendo 3DS™ This February
Konami Digital Entertainment Inc. today announced METAL GEAR SOLID SNAKE EATER 3D Nintendo 3DS™ will be released on February 21, 2012. METAL GEAR SOLID SNAKE EATER 3D is a reworked update of the original best-selling PlayStation®2 title, bringing the immersive jungle setting to life using the Nintendo 3DS glasses-free 3D imaging system. KONAMI has also confirmed that the new game will also make use of the new Circle Pad Pro accessory, and has revealed the packshot for the first time.
METAL GEAR SOLID SNAKE EATER 3D is set during the Cold War of the 60s, and sees series hero Snake infiltrating the Soviet jungle to bring back a scientist being held against his will. Starting on the outskirts of a military base, the player must use Snake’s stealth skills along with the foliage and shade that the jungle offers as cover to infiltrate unseen. As the game progresses, old faces make unwelcome appearances and a series of terrifying boss characters must be defeated before leading up to a dramatic twist that brings Snake face to face with a key figure from his past.
Concealing one’s self and sneaking up on guards is central to METAL GEAR SOLID SNAKE EATER 3D, but the 3D elements are what truly make key boss battles and exploration all the more incredible. Springing to life in an immersive experience, the jungle’s dense foliage and craggy outcrops realistically brush past as Snake moves through them and the many creatures that inhabit the terrain interact and attack if disturbed by Snake. Adding to the jungle habitat, creatures within the world can also be killed and stored as rations – highlighting how Snake must also overcome his surroundings while undercover on his mission.
Another addition exclusive to METAL GEAR SOLID SNAKE EATER 3D is an all-new camouflage photography system. Within the game, Snake can alter his ensemble to match and blend in with his immediate environment and the possibilities can range from brick-colored fatigues within buildings, to the classic camouflage khakis of the jungle. Users can now take a picture of real-life items and create a camo suit based on them – although the extent of its effectiveness will vary depending on how well your pictures blend with Snake’s environment!
The game also takes full advantage of the split-screen format, enabling easier access to Snake’s inventory, which is now located below the main action and also supports gyro synchronization for special actions like balancing on narrow ledges that will draw players further into the world of MGS. Similarly, targeting enemies is now made simpler with the addition of Circle Pad Pro-compatibility, with the second Circle Pad allowing users to target distant foes with ease.
METAL GEAR SOLID SNAKE EATER 3D will be released for Nintendo 3DS on February 21, 2012 in North America.