Splinter Cell: Blacklist – The Definition Of A Ghost

Not long ago, Zack Cooper was hired on as Ubisoft Toronto's Community Developer. Since then, he's appeared in some promotional videos for both the studio and its high-profile project, Splinter Cell: Blacklist, which will focus more on stealth than its predecessor did.

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Not long ago, Zack Cooper was hired on as Ubisoft Toronto’s Community Developer. Since then, he’s appeared in some promotional videos for both the studio and its high-profile project, Splinter Cell: Blacklist, which will focus more on stealth than its predecessor did.

This week saw the debut of yet another ComDev Interview regarding the much-anticipated stealth-action game. Consisting of a brief, two and a half minute-long interview with Ubisoft Toronto’s Managing Director Max Beland, it delves into the definition of a ghost play through. That is, the best way to play through the game without causing alarm or being spotted.

Take a look for yourself:


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Chad Goodmurphy
A passionate gamer and general entertainment enthusiast, Chad funnels his vigor into in-depth coverage of the industry he loves.