Not long ago, Zack Cooper was hired on as Ubisoft Toronto’s Community Developer. Since then, he’s appeared in some promotional videos for both the studio and its high-profile project, Splinter Cell: Blacklist, which will focus more on stealth than its predecessor did.
This week saw the debut of yet another ComDev Interview regarding the much-anticipated stealth-action game. Consisting of a brief, two and a half minute-long interview with Ubisoft Toronto’s Managing Director Max Beland, it delves into the definition of a ghost play through. That is, the best way to play through the game without causing alarm or being spotted.
Take a look for yourself: