The Legend of Zelda: Majora’s Mask 3D Mixes Up Boss Fights And Adds Fishing

When Nintendo formally announced The Legend of Zelda: Majora's Mask 3D earlier this month, fans of the atypical time-hopping title were left reeling with excitement. Almost fifteen years after its initial release on N64, players were finally getting the opportunity to venture into the doomed world of Termina once more, and in a recent interview with Famitsu magazine, longtime series director Eiji Aonuma shared some tidbits on some of the new features we can expect in the upcoming re-release.

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When Nintendo formally announced The Legend of Zelda: Majora’s Mask 3D earlier this month, fans of the atypical time-hopping title were left reeling with excitement. Almost fifteen years after its initial release on N64, players were finally getting the opportunity to venture into the doomed world of Termina once more, and in a recent interview with Famitsu magazine, longtime series director Eiji Aonuma shared a few tidbits relating to the new features we can expect in the upcoming re-release.

Chief among those additions is Link’s ability to fish in the game, and according to what Aonuma had to say on the subject, even with a wayward moon hurtling towards the earth, players will have the chance to kick back with a fishing rod in one hand.

“You’ll get to fish! Although… it makes you wonder whether you’ll have that free time to fish in the world of Majora’s Mask,” the director joked. “So we’ve added fishing ponds. Two of them, too. There might be something monstrous you could fish out, so please look forward to it.”

Moreover, Aonuma went on to note that, while Majora’s Mask 3D makes a slight alteration to one of the game’s boss fights, Nintendo has abstained from making the adventure any easier for a new generation of players.

“A boss fight has been changed,” Aonuma said. “Upon trying a boss fight on the original version for the first time in a while after playing the remake, it’s like, ‘how do I beat this guy again?’ It’s that type of content. [But] we didn’t make the game easier. There aren’t any extra hints thrown at you when you’re not sure what to do, but there are all kinds of other mechanisms in the system that I think you’ll notice.”

The Legend of Zelda: Majora’s Mask 3D is due to arrive in the spring of 2015. Until then, tell us, what do you make of these alterations in the re-release? Share your thoughts in the comments section below.


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