After much fanfare and a prolonged development, Turtle Rock Studios’ Evolve is available across consoles and PC from today, but the asymmetric shooter has stumbled into a handful of technical issues on day one, with the developer acknowledging reports of crashing, AI misbehaving and more.
Taking to the studio’s official blog space, Turtle Rock took much of the community feedback on board, with the most glaring problem being the game crashing when searching for a multiplayer match. Nevertheless, it’s understood that this issue, along with the others detailed below, are all between the studio’s proverbial crosshairs as it fast-tracks a patch.
In related news, for those of you who pick up Evolve today, be sure to consult the mandatory day-one patch, which weighs in at a rather hefty 3GB. Essentially, this update is designed to target balancing issues and load times as a result of the recent sophomore beta.
Turtle Rock Studios has published a detailed breakdown of all the known issues within Evolve on day one on a platform by platform basis. Tell us, have you experienced any of the technical hiccups listed below? Give us your thoughts in the comments.
Firing Hyde’s flamethrower at the feet of AI characters (Hunters and minions) can result in AI dropping through the map.
Workaround: When this occurs, you should be able to just to re-launch the map to resolve it.
During the final battle at the power source, Monster minions can possibly fall through the platform around the power source, but they will continue to deal damage to it.
The character select screen can display graphical corruption when joining players late globally into a Custom Match.
Workaround: We recommend having all players in the lobby before launching to avoid this issue.
The newsfeed can come up with an error the first time you launch.
Workaround: With subsequent launches the feed will appear correctly.
There are currently performance problems when using cross fire:
We are working with AMD to resolve the issue
We suggest running with a single card if you encounter this problem
Re-joining a session following loss of connection to Xbox Live
There is a known issue that if a player loses connection to Xbox live within a lobby, that same player cannot join the session through invitation or joining in progress until the title is rebooted.
Source: Turtle Rock