During this morning’s pre-Tokyo Game Show media showcase, Sony formally announced that its Project Morpheus headset will release as PlayStation VR when the much-touted device hits the market in early 2016.
In tandem with the name change, the Japanese giant also reaffirmed the specifications for the head-mounted virtual reality kit, though remained coy about a specific release date and price – arguably the two factors that will prove crucial in determining the immediate future of PlayStation VR.
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As detailed before, the consumer-ready build will include display using an OLED screen boasting a resolution of 1920×RGB×1080 (960×RGB×1080 per eye). One of the biggest tenets of any VR headset is the refresh rate, and Sony is keen to drum up the fact that PlayStation VR will run software at 120Hz, 90Hz with a field of view spanning up to 100 degrees.
Now that Project Morpheus is no more, Sony took time to talk about the soft rebranding, along with the slew of exciting content lined up for the proprietary hardware.
The name ‘PlayStation VR’ not only directly expresses an entirely new experience from PlayStation that allows players to feel as if they are physically inside the virtual world of a game, but it also reflects our hopes that we want our users to feel a sense of familiarity as they enjoy this amazing experience…e will continue to refine the hardware from various aspects, while working alongside 3rd party developers and publishers and SCE Worldwide Studios, in order to bring content that deliver exciting experiences only made possible with VR.
Going off the specs detailed, the early, general estimates peg the asking price of PlayStation VR at around $300. This is merely conjecture, of course, and we’ll have to bid our time before finding out the official price tag that will come tethered to Sony’s bleeding-edge tech.