Capcom Reveals Why They Removed Live Choices From Resident Evil 3 Remake
Enter the police station? Fight with the monster? Let a bunch of boxes hit you in the face as you dangle over a sinkhole in an auto body shop? Those were just some of the live choices one could make in the original Resident Evil 3's dynamic situations. They offered players more replayability in the game, which was shorter than its predecessor, Resident Evil 2, due to an abbreviated development cycle. In the upcoming remake, however, Capcom's decided to do away with the original system. But why? Well, now we know.