After nary a mention of the cult reboot during E3 last week, many fans were led to believe that Microsoft had quietly canceled development on Phantom Dust for Xbox One. Couple this with the fact that, earlier this year, Kotaku reported that the publisher had effectively cut ties with developer Darkside Games, the same studio it had specifically assigned to the project, and you have a project that appears to be in trouble.
It's no secret that the Wii U has struggled out of the gates, with Nintendo's current flagship home console simmering at 9.5 million lifetime sales since it launched back in 2012. Essentially, the hardware had its wings clipped by a mismatched marketing strategy and a lack of first-party exclusives on day-one, a fate that has remained unchanged despite blockbuster releases such as Super Smash Bros. and Mario Kart 8.
Traditionally speaking, Bethesda's Fallout series isn't known for existing on the bleeding-edge of tech, opting for a string of complex and deep RPG systems in favor of eye-melting visuals. Fallout 4 will be no different.
Such is the break-neck pace of E3 that many games - including and especially the heavy-hitters - find their on stage demonstrations curtailed in order to keep things trucking along. One of those titles at the mercy of the editing scissors was Crystal Dynamics' Rise of the Tomb Raider, though over the weekend the developer showcased an extended, 14-minute gameplay demo that picks up with Lara Croft battling the elements in the icy Siberian wilderness.
Tired of unwillingly deleting older games on your PlayStation 4 to make room for new software? It's a feeling that we and indeed Sony empathize with after the tech giant formally unveiled the lighter, 1TB model that has been deemed as the Ultimate Player.
It seems the sun has set on eye-catching indie developer Tale of Tales. In a heartfelt open letter, the low-key studio formally announced plans to wind down operations following the release of Sunset.
When it was first unveiled back at Gamescom last year, Q-Games' atypical sandbox title The Tomorrow Children almost defied description. Having already worked across a myriad of PixelJunk games for Sony, this was a studio of considerable clout, meaning that the ears of PlayStation 4 owners were collectively piqued.
During Ubisoft's much-hyped unveiling of The Division two years ago, you may recall that the gameplay demo featured integration with a mobile companion app, allowing a member of the team to demonstrate how players could interact with the apocalyptic warfare from smartphones and tablets. Alas, it's understood the developer has opted to can the second screen functionality for fear it would "create an imbalance" to gameplay.