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Dead Space 2’s 10 Most Horrifying Moments

Any time a video game is touted as "scary" or "terrifying," the Internet will inevitably fill up with macho players trashing it and talking about how they've been more scared by all the weights they've been lifting instead. The classification of what makes a game fall into the survival-horror genre then ensues, exposing the purists ("If you have more than two bullets and don't spend most of the game solving puzzles, it ain't scary!") and the progressives ("Sure, you're mowing down enemies with an infinite rocket launcher, but they have, like, three eyes! Scary, bro.")
This article is over 11 years old and may contain outdated information

[h2]The Beginning[/h2]

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Who can forget the way the original Dead Space kicked off? Being chased through a dimly lit hallway by an unknown force of terror into a claustrophobic elevator that barely holds it back in the first place? Holy crap, if you’re not panting yet, then you’re probably in better shape than me. Needless to say, my expectations were high for Dead Space 2, and as I sat wondering how they could possibly top such a moment, they freaking went and did it.

Isaac, wrapped up in a straightjacket, is in the process of being released by an orderly as the Necromorph attack begins. But since nothing comes easy for our protagonist, the orderly is killed inches from his face, transforming into a Necromorph himself. One headbutt later, Isaac is rushing through destroyed corridors, being pursued by an army of these things. In a straightjacket. With no weapons. Remember, this is about three minutes into the game, and the intensity has already blasted past 10. Well played, Visceral Games.

Approximate reaction:

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Christian Law
An avid gamer, moviegoer and music lover, he can be found giving his opinion on entertainment to anybody who will listen, and especially to those who won't. Otherwise, he's busy writing film and music reviews over at the Speakeasy Online Magazine.